Les livres classés sous : mapping
Muscler son cerveau avec le mind mapping
Le mind map est un outil de pensée créative qui permet à chacun de tirer profit de tout le potentiel de son cerveau pour mieux réfléchir et mieux organiser ses idées. Il facilite notamment :
la prise de note,
la conception de plans,
la résolutio...
(paru le 12/06/2008, consulté 239 fois)
Disease Mapping with WinBUGS and MLwiN
Disease mapping involves the analysis of geo-referenced
disease incidence data and has many applications, for
example within resource allocation, cluster alarm analysis,
and ecological studies. There is a real need amongst public
health workers for simple...
(paru le 08/10/2003, consulté 217 fois)
Dialogue Mapping Building Shared Understanding of Wicked Problems
Dialogue Mapping presents an indispensable new approach to meetings and
collaboration, in which collective intelligence is achieved through framing powerful
questions and conducting a comprehensive and creative exploration of their possible
answers.
...
(paru le 01/12/2005, consulté 211 fois)
Java Persistence with Hibernate
Java Persistence with Hibernate is divided into three major parts.
In Part 1, the book introduces the object/relational paradigm mismatch and explains the fundamentals behind object/relational mapping. Then, readers are walked through a hands-on tutori...
(paru le 31/12/2006, consulté 695 fois)
Game Modeling Using Low Polygon Techniques
The multi-billion dollar computer game industry is growing
at an incredible rate, and the competition to produce
real-time games with faster, more realistic effects is
fierce. Mastering real-time issues is a challenge for even
the most seasoned developers...
(paru le 01/12/2001, consulté 1496 fois)
Beginning Direct3D Game Programming
Create exhilarating 3D game
graphics!
Beginning Direct3D® Game Programming
covers all of the elements that are neccessary to create a
Direct3D game for your PC! You will learn the essentials of
Direct3D game programming, including basic algorithms,
textu...
(paru le 01/05/2001, consulté 3261 fois)
Quality of Service for Internet Multimedia
The focus of the book is on the integration of
contributions from end-systems, which include content-aware
classification, rate adaptation, forward error correction
(FEC), unequal error protection (UEP), etc. and
contributions from DiffServ networks to en...
(paru le 30/09/2003, consulté 1570 fois)
Inspired 3D Modeling and Texture Mapping
Explore techniques in the construction of 3D models,
from start to finish, for all forms of media. Inspired 3D
Modeling and Texture Mapping teaches the intermediate to
advanced animator how to build models that are high
quality, efficient to render, and e...
(paru le 26/09/2002, consulté 1373 fois)
Realistic Image Synthesis Using Photon Mapping
The creation of photorealistic images of
three-dimensional models is central to computer graphics.
Photon mapping, an extension of ray tracing, makes it
possible to efficiently simulate global illumination in
complex scenes. Photon mapping can simulate ca...
(paru le 15/06/2001, consulté 2400 fois)
Modeling a Character with 3DS Max
Whether you're new to 3D Studio Max or you're an
experienced developer working on your next game, Modeling a
Character in 3DS Max will be an indispensable addition to
your Max book collection. Paul Steed, modeler and animator
of characters seen in id Soft...
(paru le 19/12/2001, consulté 2712 fois)