Vous ne trouvez pas de réponse à votre problème ? Alors posez la question dans le forum. Souvenez-vous qu'il n'y a jamais de question bête, mais rester dans l'ignorance parce que l'on n'ose pas poser une question, ça c'est une erreur !


A Guide to Computer Animation - For Tv, Games, Multimedia and Web


A Guide to Computer Animation For Tv, Games, Multimedia and Web

Prix public : 48,32 €

Commander
Prix exceptionnel Eyrolles :
45,9€


Auteur(s) :
M.kuperberg

Editeur : Focal Press
Date de parution : 31/01/2003
ISBN : 0-240-51671-0
EAN : 9780240516714
Voir la fiche complète de ce livre

A Guide to Computer Animation - For Tv, Games, Multimedia and Web

Synopsis

  • Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest.
  • Get the best from your software and hardware - understand the constraints and demands when creating for different media.
  • Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web.
    'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. You’ll have a blast'
    Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA
    'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.' Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK
    'A visual treat... What a great resource for people new to the world of computer animation.' Mike Kroes at Creativecow.net
    THE BOOK. Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.
    Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.
    THE BOOK. Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.
    Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.
    THE ASSOCIATED WEBSITE: www. guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.
    In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.
    Contents
  • Exploring the background, tools and principles of animation production
  • Understanding the technical constraints of creating for different digital media
  • Techniques and stages of creating for 3D computer animation
  • Animation for multimedia and new media
  • Creating artwork for computer games: from concept to end product
  • TV case studies: looking behind the scenes at the creation of network idents and commercials
  • The art and craft of telling a story: narrative and characterization
  • Project briefs, self-tests, tutorials and resources.

Commander ce livre au prix de 48,32 € 45,9 €

Classé sous : Computer, Games, Digital, Animation, Media



Commentaires des membres à propos du livre A Guide to Computer Animation For Tv, Games, Multimedia and Web

Aucun commentaire pour le moment.


Nos sponsors

Sondage...

CalendriCode

Décembre 2008
LMMJVSD
1234567
891011121314
15161718192021
22232425262728
293031    

Consulter la suite du CalendriCode



Développement réalisé par Nicolas SOREL (Nix) avec l'aide de : Cyril DURAND et Emmanuel BAÏSE, Merci à Vincent pour ses précieux conseils
CodeS-SourceS.com© Toute reproduction même partielle est interdite sauf accord écrit du Webmaster
CodeS-SourceS.com© est une marque déposée tous droits réservés
Temps d'éxécution de la page : 0,140 sec

Google Coop CodeS-SourceS Google Coop CodeS-SourceS


Certaines images présentes sur le site (notament certains avatars) sont issues des collections IconShock, donc si vous souhaitez utiliser ces icons vous devez les acheter, ne les copiez pas et ne utilisez pas dans vos sites et applications sans les avoir commandé.