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A Guide to Computer Animation - For Tv, Games, Multimedia and Web
A Guide to Computer Animation - For Tv, Games, Multimedia and Web
Synopsis
- Clear coverage of the principles and techniques of
digital animation, with step-by-step colour illustrations,
to put you ahead of the rest.
- Get the best from your software and hardware -
understand the constraints and demands when creating for
different media.
- Expert advice and a huge range of resources to help you
make the most of animation opportunities in TV, games,
multimedia and web.
'This well-written, easy-to-follow guide balances the
heart of animation development with the key technical
conventions. Visually stunning, it cleverly demonstrates
tools and techniques across several digital platforms
through the unique perspectives of successful animators.
First I recommend challenging yourself with the self-test
in Chapter 8, and then read the book from cover to cover.
You’ll have a blast' Anne M. White, Principal & Managing Director, TAG
Chairperson, BDA/Board of Directors, PROMAX, Los Angeles,
CA, USA 'This book is a must for all aspiring animators and for
all media production students. I thoroughly recommend it.'
Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC,
UK 'A visual treat... What a great resource for people new to
the world of computer animation.' Mike Kroes at
Creativecow.net THE BOOK. Any questions you have about 2D or 3D animation
in this new digital age are answered in this comprehensive
guide for all budding digital animators, games artists and
media production students. It is lavishly illustrated with
inspirational colour throughout to show you what you can
achieve. Whether you want to create moving digital imagery for TV,
computer games, or new media you need to understand the
production and creative processes, the constraints of each
and how they fit together. Ensure you have all you need at
your fingertips to compete in this fast-moving arena with
this unique book and web package. THE BOOK. Any questions you have about 2D or 3D animation
in this new digital age are answered in this comprehensive
guide for all budding digital animators, games artists and
media production students. It is lavishly illustrated with
inspirational colour throughout to show you what you can
achieve. Whether you want to create moving digital imagery for TV,
computer games, or new media you need to understand the
production and creative processes, the constraints of each
and how they fit together. Ensure you have all you need at
your fingertips to compete in this fast-moving arena with
this unique book and web package. THE ASSOCIATED WEBSITE: www. guide2computeranimation.com
provides the moving imagery outcomes of some of the
animation discussed in the case studies chapter, where top
FrameStore-CRC and 3 Ring Circus creatives give you their
invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials
and direct links to a comprehensive range of related
websites with further downloadable resources to make sure
you stay up-to-date. Contents
- Exploring the background, tools and principles of
animation production
- Understanding the technical constraints of creating for
different digital media
- Techniques and stages of creating for 3D computer
animation
- Animation for multimedia and new media
- Creating artwork for computer games: from concept to
end product
- TV case studies: looking behind the scenes at the
creation of network idents and commercials
- The art and craft of telling a story: narrative and
characterization
- Project briefs, self-tests, tutorials and
resources.
Commander ce livre au
prix de
48,32
€
45,9
€
Classé sous : Computer, Games, Digital, Animation, Media
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