D. Eberly tous les livres
3D Game Engine Design A Practical Approach to Real-Time Computer Graphics
A major revision of the international bestseller on game programming!
Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new tho...
(paru le 01/12/2006, consulté 4139 fois)
Game Physics
Game Physics is an introduction to the ideas and
techniques needed to create physically realistic 3D graphic
environments. As a companion volume to Dave Eberly's industry
standard 3D Game Engine Design, Game Physics shares a
similar practical approach...
(paru le 08/01/2004, consulté 5962 fois)
3D Game Engine Design A Practical Approach to Real-time Computer Graphics
3D Game Engine Design is the first book to go beyond
basic descriptions of algorithms and accurately demonstrate
the complex engineering process required to design and
build a real-time graphics engine to support physical
realism. Faster algorithms will a...
(paru le 01/09/2000, consulté 10474 fois)
Geometric Tools for Computer Graphics
Do you spend too much time creating the building blocks
of your graphics applications or finding and correcting
errors? Geometric Tools for Computer Graphics is an
extensive, conveniently organized collection of proven
solutions to fundamental problems th...
(paru le 12/03/2003, consulté 6594 fois)