M. McCool tous les livres
Metaprogramming GPUs with Sh
Sh is an open-source system that lets you program CPUs using C++. Sh programs run on the GPU, but act like extensions of the host application. Sh can be used for defining shaders, for implementing complex multipass algorithms, or for general-purpose compu...
(paru le 29/09/2004, consulté 3380 fois)
Real-time Shading
A detailed introduction to recent real-time shading techniques and languages for advanced graphics accelerators.
Provides the concepts and fundamentals of real-time shading
Contains shading algorithms for graphics hardware
Analysis and overview of hi...
(paru le 25/09/2002, consulté 3976 fois)