L'art du game design 100 objectifs pour mieux concevoir vos jeux
Jesse Schell livre dans cet ouvrage, largement plébiscité par la profession, une méthodologie complète de conception de jeu. Dans un style limpide et informel, il décortique le processus de création et amène le lecteur à se poser un ensemble de questions ...
(paru le 19/11/2010, consulté 2374 fois)
The Game Production Handbook
The Game Production Handbook is a practical reference to the ins-and-outs of the game production process. Using a fictitious game project, the book follows the project from concept to gold master. Using this approach, it teaches producers, leads, and stud...
(paru le 01/11/2008, consulté 2404 fois)
Game Design Complete
Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, ales p...
(paru le 15/05/2005, consulté 6499 fois)
Serious Games Games that educate, train and inform
erious Games: Games that Educate, Train, and Inform will help you learn how to take what you've learned in making games for fun and apply it to making serious games: games for education, training, healing, and more. It will provide an overview of all of t...
(paru le 28/09/2005, consulté 3076 fois)
The Game Production Handbook
Managing the production of games in the 21st century is a challenge, especially because there is no standardized process to ensure the successful completion of every game. But game production isn't a science, so you can't expect each game to present the s...
(paru le 19/01/2006, consulté 3514 fois)
Developing Serious Games
With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represen...
(paru le 15/03/2006, consulté 4417 fois)
Basic Game Design and Creation For fun & Learning
Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for stude...
(paru le 15/04/2006, consulté 4170 fois)
Conception et architecture des jeux vidéo
Le domaine des jeux vidéo est hautement concurrentiel et les programmeurs rivalisent d'ingéniosité pour améliorer le rendu et la rapidité de séquences animées toujours plus spectaculaires. Mais l'essentiel ne serait-il pas ailleurs ? Qu'est-ce qui fa...
(paru le 04/10/2005, consulté 7644 fois)
Beginning Game Level Design
Get ready to conquer the basics of building a strong level or mod for your games. Beginning Game Level Design covers everything from putting your ideas doujn on paper, to creating spaces and architecture, through placing units and scripting their behavior...
(paru le 06/04/2005, consulté 5417 fois)
Game design The art & business of creating games
Have you ever wondered how best-selling video games went
from an idea to the store shelf? Do you want an inside look
into the game-development industry? Would you like to hear
tips on how to break into the business? Well then, look no
further. The Art &am...
(paru le 01/08/2001, consulté 7912 fois)
Gameplay and Design
What is the elusive ingredient that makes a game worth playing? It can be the scream of Daytona, the kill thrill of Quake or Doom or maybe the sense of achievement from finally completing Dungeon Siege. There is no instruction manual for making great game...
(paru le 03/06/2004, consulté 5192 fois)
Game Design Perspectives
Interactive Game Design is a new field, and as such its
boundaries have yet to be explored. Even within the
industry, game designers are treated with a mix of awe and
fear, because design is not as predictable as artwork
production, or as tangible as prog...
(paru le 26/07/2002, consulté 4841 fois)
Game architecture and design: A new edition
Game Architecture and Design: A New Edition is
a revision of the classic that you have been waiting for!
This is a detailed guide to game design and planning from
first concept to the start of development, including case
studies of well known games. Origi...
(paru le 18/11/2003, consulté 4294 fois)
Gender inclusive game design Expanding the market
Women and girls of today are more tech savvy than ever
before and research shows that they currently make up over
52% of Internet users and 70% of casual online gamers. Why
then, is the game industry still producing computer games
that primarily target ma...
(paru le 20/11/2003, consulté 4386 fois)