The Complete Effect and HLSL Guide
The topic of The Complete Effect and HLSL Guide is shader development and management, and therefore it is written for any developers who have some interest in being efficient at using and integrating shaders within their applications. This book is written...
(paru le 01/07/2005, consulté 731 fois)
GPU Gems 3
This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but...
(paru le 02/08/2007, consulté 647 fois)
3D Programming for Windows
Learn to create 3D graphics for Windows-from programming legend Charles Petzold.
Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning...
(paru le 25/07/2007, consulté 952 fois)
Implicit objects in computer graphics
The implicit description of geometric objects plays a
critical role in computer graphics. The mathematical
definition of shapes using an implicit form also has great
importance for modeling, visualization, and animation
problems.Implicit Objects in Comput...
(paru le 17/10/2002, consulté 459 fois)
Computer Graphics Programming, Problem Solving, and Visual Communication
For introductory courses in Computer Graphics.
The importance of computer graphics is spreading beyond the computer science discipline and graphics experts. This new introduction to computer graphics is perfect for any school that does not focus strict...
(paru le 08/02/2007, consulté 577 fois)
Fundamentals of computer graphics
Look under the hood of graphics programs and learn the
fundamentals of computers graphics!This modern
comprehensive text covers
The fundamental mathematics used in graphics
programs
The basics of the graphics pipeline
BSP trees
Ray tracing
Surface sh...
(paru le 27/09/2002, consulté 2500 fois)
Jim Blinn's Corner Notation, Notation, Notation
The third entry in the Jim Blinn's Corner series,
this is, like the others, a handy compilation of selected
installments of his influential column. But here, for the
first time, you get the "Director's Cut" of the articles:
revised, expanded, and enhanced...
(paru le 08/11/2002, consulté 2355 fois)
Handbook of Computer Animation
One of the challenges facing professionals working in
computer animation is keeping abreast of the latest
developments and future trends - some of which are
determined by industry where the state-of-the-art is
continuously being re-defined by the latest
c...
(paru le 25/11/2002, consulté 2092 fois)
Non-Photorealistic Computer Graphics Modeling, Rendering, and Animation
In the past decade, the field of non-photorealistic
computer graphics (NPR) has developed as the product of
research marked by diverse and sometimes divergent
assumptions, approaches, and aims. This book is the first
to offer a systematic assessment of th...
(paru le 10/05/2002, consulté 1892 fois)
Advanced Topics in LabWindows/CVI
Take virtual instrumentation to the next level with
high-level programming.
High-level programming with LabWindows/CVI
Live data display via Internet or intranet sources
Programmatic creation and control of GUIs
Data acquisition and VXI device communi...
(paru le 01/02/2002, consulté 2271 fois)
High Dynamic Range Imaging Acquisition, Display and Image-Based Lighting
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first boo...
(paru le 01/12/2005, consulté 2537 fois)
Mathematical and Computer Programming Techniques for Computer Graphics
Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a su...
(paru le 01/12/2005, consulté 3180 fois)
Visual Computing Geometry, Graphics and Vision
From the Foreword by Professor Leonidas J. Guibas
"Geometry, graphics, and vision all deal in some form with the shape of objects, their motions, as well as the transport of light and its interactions with objects. This book clearly shows how much they...
(paru le 22/11/2005, consulté 2088 fois)
Principles of Computer Graphics Theory and Practice Using OpenGL and Maya
Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incr...
(paru le 03/08/2005, consulté 2280 fois)