Les livres classés sous : characters
Virtual Vixens 3D Character Modeling and Scene Placement
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.
Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens...
(paru le 20/08/2007, consulté 323 fois)
I Love U Baby Characters Collection Book
Unheard of a few years ago, 'character design' is now an everyday term in modern design vernacular. Having started out as no more than a designer's hobby, it has quickly evolved into a lucrative business. Be it a12" vinyl character with a Mohawk, an alien...
(paru le 28/09/2007, consulté 1277 fois)
AI for Games and Animation A Cognitive Modeling Approach
Simply put, AI for Games and Animation: A Cognitive
Modeling Approach shows how video game characters can
be taught to "think" for themselves. This groundbreaking
title points the way for the future of intelligent gaming.
While this book features formal m...
(paru le 15/08/1999, consulté 1201 fois)
Cracking Animation The Aardman Book of 3-D Animation
A unique guide to the history and techniques of 3-D animation from Aardman Animations, the most innovative and creative animation studio in the world
The Oscar-winning creators of Wallace and Gromit and Chicken Run show you how to make your own success...
(paru le 19/05/2005, consulté 1952 fois)
Exploring 3D Animation with Maya 6
It's all about creating believable 3D animation and visual effects. And this very practical and motivating book, written by two leading animators, delivers the kind of detailed knowledge of Maya that's needed to make truly lifelike characters. Step-by-ste...
(paru le 24/03/2005, consulté 1998 fois)
Game Character Development with Maya
If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in ...
(paru le 31/12/2004, consulté 2117 fois)
Programming Believable Characters For Computer Games
Computer games have evolved from simple, little programs to major Hollywood-type productions. And today's player expectations have kept pace with this evolution - they expect truly believable gaming environments with complex stories, characters, and actio...
(paru le 13/07/2004, consulté 1048 fois)
Life-Like Characters Tools, Affective Functions, and Applications
Life-like characters is one of the most
exciting technologies for human-computer interface
applications today. They convincingly take the roles of
virtual presenters, synthetic actors and sales personas,
teammates and tutors. A common characteristic under...
(paru le 01/12/2003, consulté 1477 fois)
Virtual Storytelling Using Virtual Reality Technologies for Storytelling
This book constitutes the refereed proceedings of the first
International Conference on Virtual Storytelling, ICVS
2001, held in Avignon, France, in September 2001. The 20
revised full papers presented together with four invited
papers were carefully revi...
(paru le 06/02/2002, consulté 1712 fois)
The Unicode Standard Version 3.0
The Unicode Standard, Version 3.0 The authoritative, technical guide to the creation of software for worldwide use.
Detailed specifications for Unicode:
Structure, conformance, encoding forms, character
properties, semantics, equiva lence, combining cha...
(paru le 25/02/2000, consulté 2852 fois)