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Tous les livres avec "engines"


Les livres classés sous : engines

Understanding Search Engines

EN Understanding Search Engines

The second edition of Understanding Search Engines: Mathematical Modeling and Text Retrieval follows the basic premise of the first edition by discussing many of the key design issues for building search engines and emphasizing the important role that app...

(paru le 05/04/2007, consulté 5831 fois)
Web Dragons Inside the Myths of Search Engine Technology

EN Web Dragons Inside the Myths of Search Engine Technology

In the eye-blink that has elapsed since the turn of the millennium, the lives of those of us who work with information have been utterly transformed. Pretty well all we need to know is on the web; if not today, then tomorrow. It's where we learn and play,...

(paru le 04/12/2006, consulté 5191 fois)
Search Engine Optimization for Dummies

EN Search Engine Optimization for Dummies

Plan your strategy and use the right keywords Find out what search engines like and how to boost your ranking How do you get visitors to flock to your Web site? Make sure the most effective search engines notice it! This updated guidebook tells you ...

(paru le 12/06/2006, consulté 3504 fois)
Search engine optimization

EN Search engine optimization

A Web site's position in search results will affect the number of times it is visited; this book shows Web site designers, owners, and Search Engine Optimizers (SEOs) how to build sites that rank high in the search engines (Google, Yahoo, MSN, Inktomi...

(paru le 10/05/2004, consulté 5276 fois)
Audio Programming for Interactive Games

EN CD ROM inclus Audio Programming for Interactive Games

Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the...

(paru le 29/03/2004, consulté 3356 fois)
Delphi Graphics and Game Programming Exposed with DirectX

EN CD ROM inclus Delphi Graphics and Game Programming Exposed with DirectX

This book takes readers from the most basic sprite movement through tile-based scrolling map engines, voxel engines, texture mapping, and 3-D first-person shooter engines. All techniques are demonstrated using both standard Windows programming techniques ...

(paru le 20/12/1999, consulté 3731 fois)
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