Les livres classés sous : game
Learn iPhone and iPad cocos2d Game Development
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL co...
(paru le 17/12/2010, consulté 267 fois)
iPhone and iPad Game Development for Dummies
Start a fun hobby or a new career - create cool games for the hottest devices around!
Got an idea for a fun iPad or iPhone game but don't know what to do with it? Read this book and you will! You'll see how to design games that play wonderfully on the ...
(paru le 02/07/2009, consulté 591 fois)
iPhone game development
Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store
This hip book written by two successful gamers w...
(paru le 01/11/2009, consulté 681 fois)
Introduction au serious game
Ce livre a pour objet l'oxymorique Serious game : usages et intentions "sérieux" du médium jeu vidéo. Après un essai de définition, les auteurs proposent de découvrir les principaux segments de marché qui font appel à cet objet vidéoludique. Ce tour ...
(paru le 01/05/2010, consulté 986 fois)
L'art du game design 100 objectifs pour mieux concevoir vos jeux
Jesse Schell livre dans cet ouvrage, largement plébiscité par la profession, une méthodologie complète de conception de jeu. Dans un style limpide et informel, il décortique le processus de création et amène le lecteur à se poser un ensemble de questions ...
(paru le 19/11/2010, consulté 2347 fois)
The Game Makers Apprentice Game Development for Beginners
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games-complete with professional quality sound effe...
(paru le 15/06/2006, consulté 2371 fois)
Creating the Art of the Game
The key word here is art: the dynamic 3D art that defines the world of computer games, and the planning, modeling, texturing, lighting, effects creation, and interface design that go into it. You'll be learning from a master--veteran 3D artist and instruc...
(paru le 21/04/2004, consulté 2367 fois)
The Game Production Handbook
The Game Production Handbook is a practical reference to the ins-and-outs of the game production process. Using a fictitious game project, the book follows the project from concept to gold master. Using this approach, it teaches producers, leads, and stud...
(paru le 01/11/2008, consulté 2389 fois)
Game Programming Gems 7
The seventh volume of the Game Programming Gems series is the latest volume is this must-have reference series for game developer's. This series helped define the standards for game programming and continues to be the main resource for game programmers se...
(paru le 01/01/2008, consulté 2679 fois)
C++ for Game Programmers
C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements the...
(paru le 30/10/2006, consulté 2499 fois)
The game Les secrets d'un virtuose de la drague
Les secrets d'un Virtuose de la Drague
Neil Strauss est chargé d'enquêter sur la communauté des Virtuoses de la Drague, une société underground de séducteurs d'un nouveau type, qui élaborent des stratégies de drague comme des plans de bataille. Strauss n...
(paru le 21/02/2008, consulté 3482 fois)
Poker Les secrets du cash game
Les stratégies du magicien pour gagner au Poker !
Antonio Esfandiari, étoile montante du World Poker Tour et un des meilleurs joueurs du circuit, vous révèle les stratégies des champions qui vous permettront de rafler la mise aux tables de cash ...
(paru le 14/01/2008, consulté 2555 fois)
Pro Java 6 3D Game Development Java 3D, JOGL, JInput and JOAL
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands...
(paru le 01/04/2007, consulté 5385 fois)
Artificial Intelligence for Games
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is ...
(paru le 28/09/2006, consulté 5838 fois)
Professional XNA Game Programming For Xbox 360 and Windows
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game devel...
(paru le 15/04/2007, consulté 5884 fois)
Sex Game Book Histoire culturelle de la sexualité
Des plus anciens traités sur l'érotisme aux développements du cybersexe, Sex Game Book parcourt toutes les facettes de la "culture sexe" : littérature, mythologie, cinéma, arts, sciences, objets, lieux, phénomènes de société...
Du Kâma-sûtra aux r...
(paru le 04/05/2007, consulté 5307 fois)
Mathematics of Games and Gambling
This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, craps, blackjack, keno), some social games (bac...
(paru le 04/04/2007, consulté 4581 fois)
Microsoft XNA Game Studio Creator's Guide
Bring your gaming visions to life with Microsoft XNA Game Studio Express
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details...
(paru le 01/08/2007, consulté 5363 fois)
AI Game Engine Programming
AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a...
(paru le 14/09/2004, consulté 6010 fois)
AI for Games and Animation A Cognitive Modeling Approach
Simply put, AI for Games and Animation: A Cognitive
Modeling Approach shows how video game characters can
be taught to "think" for themselves. This groundbreaking
title points the way for the future of intelligent gaming.
While this book features formal m...
(paru le 15/08/1999, consulté 4829 fois)
Macromedia Flash 5 Actionscript for Fun and Games
Learn ActionScript the fun way! Macromedia Flash 5 for Fun
and Games teaches you to use advanced ActionScript, the
programming behind Flash, through game creation. The book
features dozens of variations of favorites, such as classic
arcade games, brain te...
(paru le 01/05/2001, consulté 5864 fois)
Awesome 3D Game Development No Programming Required
Awesome 3D Game Development: No Programming Required
teaches aspiring game developers how to create their own computer
games without programming skills and provides an in-depth
understanding of how the game design process works. Using
hands-on tutoria...
(paru le 08/09/2004, consulté 5719 fois)
Game Programming The Express Line to Learning
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a stu...
(paru le 06/04/2007, consulté 7686 fois)
Game Design Complete
Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, ales p...
(paru le 15/05/2005, consulté 6473 fois)
Beginning Lua Programming
A small yet extraordinarily powerful programming language, Lua achieved its popularity early on as a video game scripting language and has since evolved into a general purpose programming language that is compact enough to fit on a variety of host platf...
(paru le 07/03/2007, consulté 3711 fois)
Game level design
As a level designer in the game industry you can determine
exactly what the player sees, hears, and feels in the game. The
reward of seeing your game on a store shelf or hearing people
talk about one of your levels is an incredibly fulfilling
experien...
(paru le 31/12/2004, consulté 4891 fois)
3D Game Engine Design A Practical Approach to Real-Time Computer Graphics
A major revision of the international bestseller on game programming!
Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new tho...
(paru le 01/12/2006, consulté 4132 fois)
Secret Codes 2006, volume 2 All the Best Codes!
BradyGames' Secret Codes 2006, Volume 2 includes the following:
The latest in the collection of the most sought after codes and cheats for the hottest games released for the next-gen systems.
Some of the titles covered in this exhaustive pocket guid...
(paru le 29/07/2006, consulté 4744 fois)
3D Game Textures Create Professional Game Art Using Photoshop
Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world ...
(paru le 23/03/2006, consulté 2008 fois)
The Game Animator's Guide to Maya
The Ultimate Resource for Professional Game Animators
Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to...
(paru le 05/07/2006, consulté 4998 fois)
Game Story and Character Development
Game Story & Character Development - the newest installment in Thomson's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditio...
(paru le 15/07/2005, consulté 3353 fois)
The Game Production Handbook
Managing the production of games in the 21st century is a challenge, especially because there is no standardized process to ensure the successful completion of every game. But game production isn't a science, so you can't expect each game to present the s...
(paru le 19/01/2006, consulté 3501 fois)
Developing Serious Games
With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represen...
(paru le 15/03/2006, consulté 4399 fois)
Basic Game Design and Creation For fun & Learning
Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for stude...
(paru le 15/04/2006, consulté 4154 fois)
Dungeon Mastering for Dummies
See what it takes to host a game and plan adventures
Sharpen your DM skills, practice storytelling, and get to know your players
Whether you're just considering venturing into the world of the Dungeon Master or you want to hone a fledgling skill...
(paru le 25/04/2006, consulté 3774 fois)