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Tous les livres avec "games"


Les livres classés sous : games

Learn iPhone and iPad cocos2d Game Development

EN Learn iPhone and iPad cocos2d Game Development

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL co...

(paru le 17/12/2010, consulté 268 fois)
iPhone and iPad Game Development for Dummies

EN iPhone and iPad Game Development for Dummies

Start a fun hobby or a new career - create cool games for the hottest devices around! Got an idea for a fun iPad or iPhone game but don't know what to do with it? Read this book and you will! You'll see how to design games that play wonderfully on the ...

(paru le 02/07/2009, consulté 591 fois)
Beginning Blender Open Source 3D Modeling, Animation, and Game Design

EN Beginning Blender Open Source 3D Modeling, Animation, and Game Design

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and ...

(paru le 14/01/2011, consulté 606 fois)
The Game Makers Apprentice Game Development for Beginners

EN CD ROM inclus The Game Makers Apprentice Game Development for Beginners

The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games-complete with professional quality sound effe...

(paru le 15/06/2006, consulté 2371 fois)
Beginning Game Development with Python and Pygame From Novice to Professional

EN Beginning Game Development with Python and Pygame From Novice to Professional

Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or t...

(paru le 01/10/2007, consulté 2887 fois)
The game makers The story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit

EN The game makers The story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit

The Monopoly game, Trivial Pursuit, Clue, Boggle, and Risk are more than games--they're part of Americana. All of these games were published by one company, Parker Brothers, which began as a dream inside the mind of a 16-year-old boy over 100 years ago. I...

(paru le 14/11/2003, consulté 2997 fois)
Artificial Intelligence for Games

EN CD ROM inclus Artificial Intelligence for Games

Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is ...

(paru le 28/09/2006, consulté 5838 fois)
Professional XNA Game Programming For Xbox 360 and Windows

EN Professional XNA Game Programming For Xbox 360 and Windows

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game devel...

(paru le 15/04/2007, consulté 5884 fois)
Mathematics of Games and Gambling

EN Mathematics of Games and Gambling

This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, craps, blackjack, keno), some social games (bac...

(paru le 04/04/2007, consulté 4581 fois)
Foundation Flash Applications for Mobile Devices

EN Foundation Flash Applications for Mobile Devices

In this book you'll learn: The essentials of Flash Lite 1.1 and 2.X How to create mobile applications and games Best practices for structuring your mobile applications, from starting out to final deployment How to integrate graphics, sound, and vide...

(paru le 09/11/2005, consulté 5654 fois)
AI for Games and Animation A Cognitive Modeling Approach

EN AI for Games and Animation A Cognitive Modeling Approach

Simply put, AI for Games and Animation: A Cognitive Modeling Approach shows how video game characters can be taught to "think" for themselves. This groundbreaking title points the way for the future of intelligent gaming. While this book features formal m...

(paru le 15/08/1999, consulté 4829 fois)
Hacking the PSP

EN Hacking the PSP

We're not just playing games. You love your PSP. You loved the first edition of this book. If you're ready for more fun, here it is. Check out: Networking hacks that let you IM and speed up multiplayer game action. Awesome audio, video, and image hacks. G...

(paru le 20/10/2006, consulté 3412 fois)
Macromedia Flash 5 Actionscript for Fun and Games

EN Macromedia Flash 5 Actionscript for Fun and Games

Learn ActionScript the fun way! Macromedia Flash 5 for Fun and Games teaches you to use advanced ActionScript, the programming behind Flash, through game creation. The book features dozens of variations of favorites, such as classic arcade games, brain te...

(paru le 01/05/2001, consulté 5864 fois)
Flash 3D Animation, Interactivity, and Games

EN CD ROM inclus Flash 3D Animation, Interactivity, and Games

Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this med...

(paru le 30/11/2006, consulté 4607 fois)
Game Programming The Express Line to Learning

EN Game Programming The Express Line to Learning

Get on the fast track to creating computer games Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a stu...

(paru le 06/04/2007, consulté 7686 fois)
Hackish C++ Games and Demos

EN CD ROM inclus Hackish C++ Games and Demos

This guide to maximizing visual effects and optimizing graphics for game programming with C++ and DirectX is a practical introduction to the latest C++ technologies and techniques. The new concept of coding demo - a program whose purpose is to present the...

(paru le 01/07/2006, consulté 3753 fois)
Serious Games Games that educate, train and inform

EN Serious Games Games that educate, train and inform

erious Games: Games that Educate, Train, and Inform will help you learn how to take what you've learned in making games for fun and apply it to making serious games: games for education, training, healing, and more. It will provide an overview of all of t...

(paru le 28/09/2005, consulté 3065 fois)
Developing Serious Games

EN Developing Serious Games

With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represen...

(paru le 15/03/2006, consulté 4399 fois)
Basic Game Design and Creation For fun & Learning

EN CD ROM inclus Basic Game Design and Creation For fun & Learning

Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for stude...

(paru le 15/04/2006, consulté 4154 fois)
Algorithms and Networking for Computer Games

EN Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-relat...

(paru le 03/05/2006, consulté 4596 fois)
Networking and Online Games

EN Networking and Online Games

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP service...

(paru le 27/04/2006, consulté 3952 fois)
Retro Gaming Hacks Tips & Tools for Playing the Classics

EN Retro Gaming Hacks Tips & Tools for Playing the Classics

Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is...

(paru le 22/11/2005, consulté 1959 fois)
Make Amazing Games in Minutes

EN CD ROM inclus Make Amazing Games in Minutes

Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader ...

(paru le 01/12/2005, consulté 3494 fois)
The Flash 8 Game Developing Handbook

EN CD ROM inclus The Flash 8 Game Developing Handbook

A shareware developer's and game programmer's guide to creating games with Flash technology The building blocks of Flash games tools are explained in this guide for developing high-quality games with Web programming. It demonstrates the construction ...

(paru le 01/09/2005, consulté 6140 fois)
Start Your Engines Developing Driving and Racing Games

EN Start Your Engines Developing Driving and Racing Games

Provides everything you need to create your own driving and racing games! Start Your Engines is the first hands-on programming guide that shows you how to build and customize driving and racing games. It features the graphics, physics, AI, user inter...

(paru le 23/08/2005, consulté 5617 fois)
Handbook of Computer Game Studies

EN Handbook of Computer Game Studies

New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Com...

(paru le 27/07/2005, consulté 3268 fois)
Moving to Linux Kiss the Blue Screen of Death Goodbye !

EN Moving to Linux Kiss the Blue Screen of Death Goodbye !

Say Goodbye to Windows-Related Crashes, Viruses, Hassles, and Costs! Today, Linux is more powerful, useful, and practical than ever before! Moving to Linux, Second Edition, can help you migrate from Windows to the latest and best versions of Linux in...

(paru le 16/12/2005, consulté 3547 fois)
Discrete Mathematics Mathematical Reasoning and Proof with Puzzles, Patterns, and Games

EN Discrete Mathematics Mathematical Reasoning and Proof with Puzzles, Patterns, and Games

Did you know that games and puzzles have given birth to many of today's deepest mathematical subjects? Now, with Douglas Ensley and Winston Crawley's Introduction to Discrete Mathematics, you can explore mathematical writing, abstract structures, counting...

(paru le 29/11/2005, consulté 3208 fois)
Open Source Game Development Qt Games for KDE, PDAs, and Windows

EN Open Source Game Development Qt Games for KDE, PDAs, and Windows

Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D)...

(paru le 23/11/2005, consulté 5451 fois)
Retro Game Programming Unleashed for the Masses

EN Retro Game Programming Unleashed for the Masses

Benefits: Geared towards the beginner level retro game programming enthusiast who wants to learn the basics of game programming through the study of both the historical and technical aspects of retro gaming. Written in clear and straightforward lang...

(paru le 10/11/2005, consulté 3814 fois)
Principles of Computer Graphics Theory and Practice Using OpenGL and Maya

EN Principles of Computer Graphics Theory and Practice Using OpenGL and Maya

Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incr...

(paru le 03/08/2005, consulté 3621 fois)
Programming Role Playing Games with Direct X

EN CD ROM inclus Programming Role Playing Games with Direct X

No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they're navigating through and instead become ...

(paru le 30/06/2004, consulté 6226 fois)
Physics Modeling for Game Programmers

EN Physics Modeling for Game Programmers

Through masterful physics modeling, the action in your games can achieve an amazing level of reality. "Physics Modeling for Game Programmers" takes you beyond theories and techniques and shows you how to implement your new skills toward practical appl...

(paru le 13/01/2004, consulté 3643 fois)
Re:Play Ultimate Games Graphics

EN Re:Play Ultimate Games Graphics

Obsessive, fascinating and often controversial, computer games occupy a central place in contemporary culture. Re:play is the first book to showcase the best of games graphics from the bouncing electrons of Pong and the alien missiles of Space Invaders to...

(paru le 02/11/1998, consulté 5197 fois)
Game On The History and Culture of Videogames

EN Game On The History and Culture of Videogames

The first ever computer game, Spacewar!, was developed at Massachusetts Institute of Technology in 1962. Since then videogames have become ever more sophisticated, giving rise to a billion dollar creative industry. Games are a key part of contemporary cul...

(paru le 24/05/2002, consulté 4100 fois)
Physics for Game Programmers Sample games in Java, C# and C - A one-stop resource for building physics-based realism into your games

EN Physics for Game Programmers Sample games in Java, C# and C - A one-stop resource for building physics-based realism into your games

The goal of any budding game programmer or hobbyist is to make the action in their games-be it a boat speeding through waves, a bullet flying from a gun, or a soccer player kicking a ball-as compelling and realistic as possible. This book shows you how, a...

(paru le 18/05/2005, consulté 5543 fois)
Macromedia Flash MX Game Design

EN CD ROM inclus Macromedia Flash MX Game Design

So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers i...

(paru le 01/10/2002, consulté 5520 fois)
Patterns in Game Design

EN CD ROM inclus Patterns in Game Design

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in ...

(paru le 15/04/2005, consulté 3954 fois)
Real-time Cinematography for Games

EN Real-time Cinematography for Games

Today's game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, inte...

(paru le 14/02/2005, consulté 3863 fois)
Beginning Game Level Design

EN CD ROM inclus Beginning Game Level Design

Get ready to conquer the basics of building a strong level or mod for your games. Beginning Game Level Design covers everything from putting your ideas doujn on paper, to creating spaces and architecture, through placing units and scripting their behavior...

(paru le 06/04/2005, consulté 5402 fois)
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