Les livres classés sous : games
The Game Makers Apprentice Game Development for Beginners
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games-complete with professional quality sound effe...
(paru le 15/06/2006, consulté 136 fois)
Artificial Intelligence for Games
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is ...
(paru le 28/09/2006, consulté 1304 fois)
Professional XNA Game Programming For Xbox 360 and Windows
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game devel...
(paru le 15/04/2007, consulté 1393 fois)
Mathematics of Games and Gambling
This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, craps, blackjack, keno), some social games (bac...
(paru le 04/04/2007, consulté 1259 fois)
Foundation Flash Applications for Mobile Devices
In this book you'll learn:
The essentials of Flash Lite 1.1 and 2.X
How to create mobile applications and games
Best practices for structuring your mobile applications, from starting out to final deployment
How to integrate graphics, sound, and vide...
(paru le 09/11/2005, consulté 1661 fois)
AI for Games and Animation A Cognitive Modeling Approach
Simply put, AI for Games and Animation: A Cognitive
Modeling Approach shows how video game characters can
be taught to "think" for themselves. This groundbreaking
title points the way for the future of intelligent gaming.
While this book features formal m...
(paru le 15/08/1999, consulté 1186 fois)
Hacking the PSP
We're not just playing games. You love your PSP. You loved the first edition of this book. If you're ready for more fun, here it is. Check out: Networking hacks that let you IM and speed up multiplayer game action. Awesome audio, video, and image hacks. G...
(paru le 20/10/2006, consulté 998 fois)
Macromedia Flash 5 Actionscript for Fun and Games
Learn ActionScript the fun way! Macromedia Flash 5 for Fun
and Games teaches you to use advanced ActionScript, the
programming behind Flash, through game creation. The book
features dozens of variations of favorites, such as classic
arcade games, brain te...
(paru le 01/05/2001, consulté 2404 fois)
Flash 3D Animation, Interactivity, and Games
Push your creative ideas to the next level in content delivery.
Use real and simulated 3D space in your Flash games and interactive systems.
3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this med...
(paru le 30/11/2006, consulté 1858 fois)
Game Programming The Express Line to Learning
Get on the fast track to creating computer games
Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy-to-follow, content-filled guide. Whether you're a stu...
(paru le 06/04/2007, consulté 2946 fois)
Hackish C++ Games and Demos
This guide to maximizing visual effects and optimizing graphics for game programming with C++ and DirectX is a practical introduction to the latest C++ technologies and techniques. The new concept of coding demo - a program whose purpose is to present the...
(paru le 01/07/2006, consulté 1426 fois)
Serious Games Games that educate, train and inform
erious Games: Games that Educate, Train, and Inform will help you learn how to take what you've learned in making games for fun and apply it to making serious games: games for education, training, healing, and more. It will provide an overview of all of t...
(paru le 28/09/2005, consulté 1219 fois)
Developing Serious Games
With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represen...
(paru le 15/03/2006, consulté 1876 fois)
Basic Game Design and Creation For fun & Learning
Basic Game Design and Creation for Fun & Learning teaches you how to make your own computer games-no programming skills required! Whether you're a game player who wants to try making your own games or a teacher who wants to provide a new way for stude...
(paru le 15/04/2006, consulté 1916 fois)
Algorithms and Networking for Computer Games
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-relat...
(paru le 03/05/2006, consulté 2221 fois)
Networking and Online Games
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP service...
(paru le 27/04/2006, consulté 1960 fois)
Retro Gaming Hacks Tips & Tools for Playing the Classics
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is...
(paru le 22/11/2005, consulté 840 fois)
Make Amazing Games in Minutes
Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader ...
(paru le 01/12/2005, consulté 1796 fois)
The Flash 8 Game Developing Handbook
A shareware developer's and game programmer's guide to creating games with Flash technology
The building blocks of Flash games tools are explained in this guide for developing high-quality games with Web programming. It demonstrates the construction ...
(paru le 01/09/2005, consulté 2822 fois)
Start Your Engines Developing Driving and Racing Games
Provides everything you need to create your own driving and racing games!
Start Your Engines is the first hands-on programming guide that shows you how to build and customize driving and racing games. It features the graphics, physics, AI, user inter...
(paru le 23/08/2005, consulté 2843 fois)
Handbook of Computer Game Studies
New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Com...
(paru le 27/07/2005, consulté 1166 fois)
Moving to Linux Kiss the Blue Screen of Death Goodbye !
Say Goodbye to Windows-Related Crashes, Viruses, Hassles, and Costs!
Today, Linux is more powerful, useful, and practical than ever before! Moving to Linux, Second Edition, can help you migrate from Windows to the latest and best versions of Linux in...
(paru le 16/12/2005, consulté 1259 fois)
Open Source Game Development Qt Games for KDE, PDAs, and Windows
Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D)...
(paru le 23/11/2005, consulté 3580 fois)
Retro Game Programming Unleashed for the Masses
Benefits:
Geared towards the beginner level retro game programming enthusiast who wants to learn the basics of game programming through the study of both the historical and technical aspects of retro gaming.
Written in clear and straightforward lang...
(paru le 10/11/2005, consulté 1908 fois)
Principles of Computer Graphics Theory and Practice Using OpenGL and Maya
Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incr...
(paru le 03/08/2005, consulté 1784 fois)
Programming Role Playing Games with Direct X
No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they're navigating through and instead become ...
(paru le 30/06/2004, consulté 3938 fois)
Physics Modeling for Game Programmers
Through masterful physics modeling, the action in your games
can achieve an amazing level of reality. "Physics Modeling for
Game Programmers" takes you beyond theories and techniques and
shows you how to implement your new skills toward practical
appl...
(paru le 13/01/2004, consulté 1244 fois)
Re:Play Ultimate Games Graphics
Obsessive, fascinating and often controversial, computer games occupy a central place in contemporary culture. Re:play is the first book to showcase the best of games graphics from the bouncing electrons of Pong and the alien missiles of Space Invaders to...
(paru le 02/11/1998, consulté 2156 fois)
Game On The History and Culture of Videogames
The first ever computer game, Spacewar!, was developed at Massachusetts Institute of Technology in 1962. Since then videogames have become ever more sophisticated, giving rise to a billion dollar creative industry. Games are a key part of contemporary cul...
(paru le 24/05/2002, consulté 1749 fois)
Macromedia Flash MX Game Design
So you wanna be a hotshot game designer? Well, if you
have a basic grasp of Macromedia Flash MX, you can.
Unafraid to tackle some of the more complicated aspects of
game creation (including physics and trigonometry!), this
comprehensive reference covers i...
(paru le 01/10/2002, consulté 2096 fois)
Patterns in Game Design
Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in ...
(paru le 15/04/2005, consulté 1760 fois)
Real-time Cinematography for Games
Today's game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, inte...
(paru le 14/02/2005, consulté 1242 fois)
Beginning Game Level Design
Get ready to conquer the basics of building a strong level or mod for your games. Beginning Game Level Design covers everything from putting your ideas doujn on paper, to creating spaces and architecture, through placing units and scripting their behavior...
(paru le 06/04/2005, consulté 2362 fois)
C# and game programming A beginner's guide
This second edition offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications.
Complete source code on CD-ROM for action-packed games such as:
Battle Tennis
Asteroid Min...
(paru le 31/12/2004, consulté 2268 fois)
Artificial Intelligence for Computer Games An Introduction
Learn to make games that are more fun and engaging!
Building on fundamental principles of Artificial Intelligence, the author explains how to create NPCs with progressively more sophisticated capabilities. Learn how to develop NPCs who can:
act in the...
(paru le 15/02/2005, consulté 1701 fois)
AI for Game Developers Creating Intelligent Behavior in Games
Have game characters that won't chase? Prey that runs into obstacles? Sick of non-player characters that don't move as a group? Now advanced artificial intelligence (AI) game techniques to combat such issues are within your grasp. Whether you're new to ga...
(paru le 06/01/2005, consulté 1186 fois)