Les livres classés sous : level
Mastering Autodesk Maya 2011 Autodesk Official Training Guide
A beautifully-packaged, advanced reference on the very latest version of Maya
If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to ...
(paru le 16/09/2010, consulté 448 fois)
The People Capability Maturity Model Guidelines for Improving the Workforce
Attracting and retaining talented people is the key to
any organization's success. Every organization needs to
continually improve its ability to attract, develop,
motivate, organize, and retain the workforce needed to
accomplish its strategic business ob...
(paru le 14/01/2002, consulté 1831 fois)
Implementing the Capability Maturity Model
Practical guidelines for an effective implementation of
software development processes Designed to ensure effective
software development processes, the Capability Maturity
Model (CMM)—North America's leading standard for
software development—r...
(paru le 01/09/2001, consulté 4872 fois)
Flash 3D Animation, Interactivity, and Games
Push your creative ideas to the next level in content delivery.
Use real and simulated 3D space in your Flash games and interactive systems.
3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this med...
(paru le 30/11/2006, consulté 4627 fois)
Game level design
As a level designer in the game industry you can determine
exactly what the player sees, hears, and feels in the game. The
reward of seeing your game on a store shelf or hearing people
talk about one of your levels is an incredibly fulfilling
experien...
(paru le 31/12/2004, consulté 4901 fois)
Quake 4 Mods for Dummies
Create your own levels and game mods
Build single- and multi-player levels, add scripts, and share your mods
Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the fun and easy way to find out....
(paru le 08/08/2006, consulté 3472 fois)
Write Great Code - Volume 2 Thinking Low-Level, Writing High-Level
It's a critical lesson that today's computer science students aren't always being taught: How to carefully choose their high-level language statements to produce efficient code. Write Great Code, Volume 2: Thinking Low-Level, Writing High-Level shows soft...
(paru le 06/04/2006, consulté 4845 fois)
Level Design for Games Creating Compelling Game Experiences
At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay. And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move...
(paru le 28/02/2006, consulté 5221 fois)
Digital System Design
Digital Design provides a modern approach to learning the increasingly important topic of digital systems design. The text's focus on register-transfer-level design and present-day applications not only leads to a better appreciation of computers and of t...
(paru le 22/11/2005, consulté 3317 fois)
Principles of Robot Motion Theory, Algorithms, and Implementations
This text reflects the great advances in the field that have taken place in the last ten years, including sensor-based planning, probabilistic planning, localization and mapping, and motion planning for dynamic and nonholonomic systems. Its presentation m...
(paru le 07/07/2005, consulté 3558 fois)
Structured Computer Organisation
Preserving the same popular structure found in the previous four editions of this best-selling book, Andrew Tanenbaum teaches that a computer can be structured as a hierarchy of levels. In this book he covers them all, including the digital logic level, t...
(paru le 20/09/2005, consulté 4022 fois)
Beginning Game Level Design
Get ready to conquer the basics of building a strong level or mod for your games. Beginning Game Level Design covers everything from putting your ideas doujn on paper, to creating spaces and architecture, through placing units and scripting their behavior...
(paru le 06/04/2005, consulté 5412 fois)
Mastering Unreal Technolgy The Art of Level Design
Mastering Unreal Technology: The Art of Level Design provides
a unique and in-depth look at the Unreal world from the inside out. Whether you're into light-duty modding or full-out level design, this book will blow your mind. With
unprecedented detail p...
(paru le 28/12/2004, consulté 3479 fois)
Write Great Code Volume 1 : Understanding the machine
This, the first volume in Randall Hyde's ''Write Great Code'' series, dives into machine organization without the extra overhead of learning assembly language programming. Written for C/C++, VB, Pascal, Java, and other high-level language programmers, Vol...
(paru le 08/11/2004, consulté 5267 fois)
Computing Essentials 2005
Computing Essentials 2005 offers a unique, visual
orientation that gives students a basic understanding of
computing concepts. Computing Essentials 2005 is one of the few
books on the market that is written by a professor who still
teaches the course ...
(paru le 10/06/2004, consulté 3404 fois)
Pattern Oriented Software Architecture A system of patterns Volume 1
Pattern-oriented software architecture is a new approach
to software development. This book represents the
progression and evolution of the pattern approach into a
system of patterns capable of describing and documenting
large-scale applications. A patter...
(paru le 06/07/2001, consulté 4497 fois)
Higher-Level Harware Synthesis
The exponential increase in transistor density on computer chips, supporting Moore's law now for four decades, poses new design challenges to engineers and computer scientists alike. New techniques for managing complexity must be developed if circuits are...
(paru le 03/05/2004, consulté 4511 fois)
Introduction to Autonomous Mobile Robots
Mobile robots range from the teleoperated Sojourner on the Mars Pathfinder mission to cleaning robots in the Paris Metro. Introduction to Autonomous Mobile Robots offers students and other interested readers an overview of the technology of mobility--the ...
(paru le 28/04/2004, consulté 3329 fois)
Integrating Service Level Agreements Optimizing Your OSS for SLA Delivery
Uncover a revolutionary approach to SLAs that will help
you gain a competitive advantage in the field
The use of Service Level Agreements (SLAs) will soon
become the prevailing business model for delivering a large
number of products and services. SLAs o...
(paru le 27/08/2002, consulté 3999 fois)
Level of detail for 3D graphics
Level of detail (LOD) techniques are increasingly used
by professional real-time developers to strike the balance
between breathtaking virtual worlds and smooth, flowing
animation. Level of Detail for 3D Graphics brings together,
for the first time, the m...
(paru le 04/11/2002, consulté 4480 fois)
Communication networks Fundamentals concepts and key architectures
This text is designed for introductory courses in
communications in either electrical engineering or computer
science programs. It can be used by undergraduate or first
year graduate level programs. Addressing networks from a
top-down approach, this text ...
(paru le 07/08/2003, consulté 4278 fois)
The art of assembly language
Presents assembly language from the high-level
programmer's point of view, so you can start writing
meaningful programs within days. The High Level Assembler
(HLA) that accompanies the book is the first assembler that
allows you to write portable assembly...
(paru le 23/09/2003, consulté 4054 fois)
Geometric level set methods in imaging, vision, and graphics
The topic of level sets is currently very timely and
useful. They are powerful numerical techniques for
analyzing and computing interface motion in a host of
application settings. In computer vision, it has been
applied to stereo and segmentation, whereas...
(paru le 08/09/2003, consulté 7051 fois)
Burning Down the House Riping, Recording, remixing, and more!
Learn the perfect way to rip, copy, record, and burn your
favorite songs, using free or open-source software. From
mash-ups that combine existing hits, to remixes of your
favorite songs, you'll be ready to tackle it all'even if
you start as a novice who d...
(paru le 26/06/2003, consulté 4438 fois)
Analog VLSI design automation
Provides a fully integrated, top-down approach to
analog VLSI design automation within a CAD framework
Presents background, results, difficulties, and
examples for all levels of analog design automation
Incorporates examples from areas such as data
con...
(paru le 17/07/2003, consulté 5257 fois)
Introduction to level creation for PC games
If you're like most gamers, you're always looking for
more gameplay from your favorite games! Well now, thanks to
today's technology and the tools developers are including
in games, you can. Using the game editors that come with
your game, or the free gma...
(paru le 28/07/2003, consulté 5296 fois)
Design Automation, Languages, and Simulations
Provides a concise, authoritative handbook focused on
VLSI design languages, design automation, and
simulations
Summarizes the major parts of design languages, what
they express, and how they are used to design and implement
digital hardware
Contains a...
(paru le 17/04/2003, consulté 4203 fois)
Enterprise applications integration
Organizations that are able to integrate their applications
and data sources have a distinct competitive advantage:
strategic utilization of company data and technology for
greater efficiency and profit. But IT managers attempting
integration face dauntin...
(paru le 10/11/1999, consulté 4078 fois)
Database Performance Tuning and Optimization
This book provides comprehensive coverage of database
performance tuning using Oracle8 as the RDBMS. The chapters
contain both theoretical discussions dealing with
principles and methodology as well as actual SQL scripts to
implement the methodology. The ...
(paru le 23/01/2003, consulté 6333 fois)