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Authorware 5 Authorized Book


Authorware 5 Authorized Book

Prix public : 45,16 €

Commander
Prix exceptionnel Eyrolles :
42,9€


Auteur(s) :
O.kellogg

Editeur : Addison Wesley
Date de parution : 11/02/1999
ISBN : 0-201-35411-X
EAN : 9780201354119
Voir la fiche complète de ce livre

Authorware 5 Authorized Book

Synopsis

Macromedia Authorware is an icon-based multimedia development environment. The book and CD act as a classroom in one package. Included are step-by-step work sessions which should enable users to work through the course attheir own pace. The CD contains demo versions of Macromedia programs.

Table of contents


Lesson 1: Authorware Basics
Getting Acquainted with Authorware
Tools in the Icon Palette
Getting Acquainted with the Design and Presentation Windows
Following Flowline Logic
Getting Acquainted with the Toolbox
The Toolbox
Multimedia Development Tips

Lesson 2: Creating a Simple Piece
Setting File Properties
Importing a Graphic
Creating Text
Setting Text Properties
Creating a Second Line of Text
Aligning Objects in Separate Display Icons
Setting Screen Transitions

Lesson 3: Adding Motion and Sound
Adding a Pause
Using a Motion Icon
Importing a Second Graphic
Using a Screen Transition
Importing an Audio File
Erasing Images with a Screen Transition
Adding Another Pause to the Flowline
Adding Another Sound
On Your Own

Lesson 4: Introducing Interactions
Getting Acquainted with Interactions
Opening a File and Importing a Graphic
Defining a Text Style
Defining a Second Text Style
Preparing an Interaction
Viewing the Contents of Multiple Icons
Applying Text Styles
Creating a Graphic with the Toolbox
Creating a Keypress Response
Creating Additional Keypress Responses
Creating Text for Feedback
Creating Additional Feedback

Lesson 5: Hot Spot Interactions
Using Map Icons to Organize the Flowline
Storing Content Off the Flowline with a Decision Icon
Setting Up a Hot Spot Interaction
Creating a Hot Spot
Creating Feedback
Adding Another Hot Spot
Adding a Hot Spot for the Correct Choice
Adding a Catch-all Hot Spot

Lesson 6: Text Entry Interactions
Storing Content Off the Main Flowline
Preparing a Text Entry Interaction
Creating a Graphic with the Toolbox
Creating a Text Entry Response
Creating Feedback for the Correct Response
Creating a Catch-all Text Entry Response
Accepting Multiple Text Entry Responses
Adding a Tries Limit Response

Lesson 7: Enhancing Interactions
Preparing the Flowline
Converting One Icon into a Group
Setting Up Random Branching
Creating the Branching Structure
Adding a Time Limit Response
Adding a Rollover
Adding a Catch-all Rollover
On Your Own

Lesson 8: Hot Object Interactions
Introducing External Media
Starting a New File and Library
Using External Media with a Library
Using Matted Mode
Using the External Media Browser
Preparing a Hot Object Interaction
Adding Content for Each Hot Object

Lesson 9: Target Area Interactions
Storing Content Off the Flowline
Preparing for a Target Area Interaction
Creating Text for the Interaction
Creating a Target Area Response
Creating Additional Target Area Responses
Adding a Catch-all Target Area
Limiting the Drag Area
On Your Own

Lesson 10: Perpetural Pull-Down Menus
Setting Up a Pull-Down Menu
Adding Content for a Menu Item
Adding Two More Menu Items
Adding a Separator Bar
Adding Optional Shortcut Keys
Creating a Perpetual Interaction
Creating Additional Perpetual Responses
On Your Own

Lesson 11: Distributing a Piece
Packaging a Piece
Preparing a Piece for Web Packaging
Obtaining Web Player and the Browser Software
Preparing a Piece with Web Packager
Embedding a Streaming Authorware Piece in a Web Page

Lesson 12: Introducing Variables
Setting Up a Text Entry Interaction
Creating Text in the Response Icon
Using the Variables Window
Embedding a Variable in a Display
On Your Own

Lesson 13: Using Variables for Branching
Starting a New Project
Loading a Custom Palette
Creating a Hot Spot Interaction
Creating Additional Hot Spots
Aligning Hot Spots
Embedding Variables
Using Variables to Activate Hot Spots
Adding Two Feedback Sounds
Debugging Tips

Lesson 14: Integrating Digital Movies
Setting Up for This Lesson
Using a Movie
Aligning the Movie and Background Graphic
Erasing the Movie and Adding Another Image
Sequencing Images and Sounds
Completing the Sequence of Images and Sounds

Lesson 15: Introducing Frameworks
Starting a New File
Creating Content for Pages
Navigating Among Pages in a Framework
Exploring Navigation Options

Lesson 16: Building Framework Pages
Setting Up a Framework
Creating Another Page
Adding Transitions
Creating Custom Buttons
Creating a Second Custom Button
Aligning Custom Buttons with the Background Artwork

Lesson 17: Navigating With Hypertext
Preparing to Create a Glossary
Creating a Custom Button
Setting Up a Framework
Importing RTF Text
Creating a Custom Button
Importing an RTF File to Create Framework Pages
Creating Hypertext
Creating Hypertext Links
Adding an Empty Page

Lesson 18: Enchancing Frameworkd
Using a Variable to Make a Navigation Button Inactive
Making Another Navigation Button Inactive
Making a Perpetual Interaction Inactive
Using an Embedded Variable to Display the Current Page
Adding a Splash Screen

Appendix A: Shortcuts
Numeric Keypad Shortcuts
Keyboard Shortcuts
Design Window Shortcuts
Presentation Window and Toolbox Shortcuts
Appendix B Learning Resources
Printed
Online
Web

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Classé sous : Adding, Using, Text, Creating, Lesson



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