This book takes readers from the most
basic sprite movement
through tile-based scrolling map
engines, voxel engines,
texture mapping, and 3-D first-person shooter engines. All
techniques are demonstrated using both standard
Windows
programming techniques and Microsoft's
DirectX game
development enviornment. The CD includes all of the
projects and example code found in the book; plus bonus
programs, shareware, and freeware games written in
Delphi;
graphics and sound manipulation
software; a collection of
royalty-free graphics, sounds, and music for use in custom
games; evaluation versions of
Delphi game components and
graphics software; and other retail software
products.
CD Included.