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Extreme Programming Explored
Extreme Programming Explored
Synopsis
You know what XP is, how to get it up and running, and how
to plan projects using it. Now it's time to expand your use
of Extreme Programming and learn the best practices of this
popular discipline. In Extreme
Programming Explored, you can read about best practices
as learned from the concrete experience of successful XP
developers. Author and programmer Bill Wake provides
answers to practical questions about XP implementation.
Using hands-on examples—including code samples
written in the Java programming language—this book
demonstrates the day-to-day mechanics of working on an XP
team and shows well-defined methods for carrying out a
successful XP project.
The book is divided
into three parts:
- Part 1, Programming—programming incrementally,
test-first, and refactoring.
- Part 2, Team Practices—code ownership,
integration, overtime, and pair programming; how XP
approaches system architecture; and how a system metaphor
shapes a common vision, a shared vocabulary, and the
architecture.
- Part 3, Processes—how to write stories to plan a
release; how to plan iterations; and the activities in a
typical day for the customer, the programmer, and the
manager of an XP project.
To demonstrate how
an XP team uses frequent testing, you'll learn how to
develop the core of a library search system by unit testing
in small increments. To show how to make code ready for
major design changes, the author teaches you how to
refactor a Java program that generates a Web page. To see
how a system metaphor influences the shape of a system,
you'll learn about the effects of differentmetaphors on
customer service and word processing applications. To show
how customers and programmers participate in release
planning, the book demonstrates writing and estimating
stories, and shows how the customer plans a release.
Contents
- Forward
- Preface
- Acknowledgments
- Introduction
- I: Programming
-
- 1: How Do You Write a
Program?
- Program Incrementally and Test First
- 2: What is Refactoring?
- "Refactoring: Improving the Design of Existing Code:"
-Martin Fowler
- II: Team Practices
-
- 3: What Are XP's Team
Practices?
- "We'll Explore These Practices and Their
Alternatives:"
- 4: What is it Like to Program in Pairs?
- Pair Programming is Exhausting but Productive
- 5: Where's the Architecture?
- Architecture Shows Up in Spikes, the Metaphor, the
First Iteration, and Elsewhere
- 6: What is the System Metaphor?
- "The System Metaphor is a Story that
Everyone-Customers, Programmers, and Managers-Can Tell
About How the System Works," -Kent Beck
- III: Process
-
- 7: How Do You Plan a Release?
What are Stories Like?
- Write, Estimate, and Prioritize Stories
- 8: How Do You Plan an Iteration?
- Iteration Planning Can be Thought of as a Board
Game
- 9: Customer, Programmer, Manager: What is a Typical
Day?
- Customer: questions, tests, and steering
- Programmer: testing, coding, and refactoring
- Manager: Project Manager, Tracker, and Coach
- 10: Conclusion
- Bibliography
- Index
Commander ce livre au
prix de
34,63
€
32,9
€
Classé sous : Programming, Xp, System, Plan, Practices
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