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Fundamentals of Audio and Video Programming for Games


Fundamentals of Audio and Video Programming for Games

Prix public : 53,47 €

Commander
Prix exceptionnel Eyrolles :
50,8€


Auteur(s) :
P.turcan m.wasson

Editeur : Microsoft Press
Date de parution : 18/11/2003
ISBN : 0-7356-1945-X
EAN : 9780735619456

Synopsis

C++ game developers, here's everything you need to deliver ultracool sound, music, cut-scenes, and other special effects to your games! Created by members of the Microsoft Windows Media team, this all-in-one toolkit provides the professional-level instruction, tools, and code to amp up your special-effects programming skills using Microsoft DirectX® 9, Microsoft DirectShow®, and Windows Media® technologies.
You'll learn how to add and layer 1-D, 2-D, and 3-D sound effects; trigger music to changes in the game; capture and edit video; render video cut-scenes to a background surface in a 3-D scene; stream media content during a game; compress files; and more.

The book offers easy-to-follow guidelines and insider tips—and the CD-ROM packs multiple SDKs, sample code, copyright-free music, and loads of reusable special effects direct from Microsoft's own game developers!

Contents

  • Audio
    • Getting Started with DirectSound
    • Changing the Volume, Panning, and Frequency of Stereo Sound
    • Moving Sounds in 3-D Space
    • Adding Special Effects and Environmental Reverb to 3-D Sounds
    • Understanding Audio Special Effects
    • Streaming Sounds into Circular Buffers
    • Driving Hardware with Property Sets
    • Building an Application with the Concertina Framework
  • Video
    • Introducing DirectShow and Video Rendering
    • Taking Video to the Third Dimension
    • Customizing Compositors
    • MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
  • Production Quality
    • Producing Content with Technical Quality Optimizing Quality Throughout Production
    • Appendix A: ATL Smart Pointers Appendix B: Multichannel Audio Tool

Commander ce livre au prix de 53,47 € 50,8 €

Classé sous : Special, Effects, Video, Audio, Game



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