begin process at 2012 02 17 06:34:17
  Trouver un code source :
 
dans
 


Game Art: Creation, Direction, and Careers


Game Art: Creation, Direction, and Careers

Prix public : 45,79 €

Commander
Prix exceptionnel Eyrolles :
43,5€


Auteur(s) :
R. linde

Editeur : Charles River Media
Date de parution : 25/05/2005
ISBN : 1-58450-395-5
EAN : 9781584503958

Synopsis

Game Art: Creation, Direction, and Careers is written to give 3D artists who want to move into the games industry the tools and techniques they need to be successful. It is also written for practicing game artists looking to increase their knowledge and skills so they can advance to the next level. As the gap between GFX programmers and artists continues to grow, it is more important than ever for artists to understand how and why art works in games. This doesn‚t mean you have to become a programmer, but if you can understand the terminology and know why the technical details of your art are so important, you‚ll have the skills every studio wants. This book teaches you these skills. The first two parts define the artistic process involved in creating game art, including the basic knowledge and skills you need to solve common problems artists face. The last two parts cover technical performance information and the more advanced techniques for game art creation. Due to the similar workflows in today‚s 3D packages and the many in-house programs used in game development, the book teaches game-industry methods from a non-program specific perspective. The book does assume a working knowledge of at least one major 3D program (3ds max or Maya) and Photoshop.

Key Features

  • Gives an artist‚s perspective into the game industry, details career opportunities, and provides portfolio tips, salary ranges, and interview suggestions
  • Covers methods for improving your artistic skills by studying light/ darkness, color, emotional content, how to read reference images, and teaches how to manage your personal workflow for an efficient team environment
  • Teaches specific game techniques such as collision, L.O.D.s, Mipmaps, fill rate, vertex costs, Tri-stripping, lighting per-pixel and per-vertex, normal maps, and real-time shaders
  • Discusses critical, PC-dominant advanced techniques that will be part of the next-generation gaming consoles

On The CD

On the CD-ROM you'll find reference images, textures, meshes, and scene files from the tutorials for 3ds max, Maya, Photoshop, and Zbrush as applicable. Also includes a trial version of RT/shader?: GINZA.


Commander ce livre au prix de 45,79 € 43,5 €

Classé sous : Skills, Techniques, Art, Artists, Game



Commentaires des membres à propos du livre :
Game Art: Creation, Direction, and Careers

Aucun commentaire pour le moment.

Donnez votre avis sur ce livre

  Vous avez lu ce livre ? votre avis nous interresse :



Nos sponsors


Sondage...

Comparez les prix

CalendriCode

Février 2012
LMMJVSD
  12345
6789101112
13141516171819
20212223242526
272829    

Consulter la suite du CalendriCode

Photothèque

 
Développement réalisé par Nicolas SOREL (Nix) avec l'aide de : Cyril DURAND et Emmanuel (EBArtSoft), Merci à Vincent pour ses précieux conseils.
CodeS-SourceS.com© Toute reproduction même partielle est interdite sauf accord écrit du Webmaster
CodeS-SourceS.com© est une marque déposée tous droits réservés

Google Coop CodeS-SourceS Google Coop CodeS-SourceS
Temps d'éxécution de la page : 0,421 sec (3)

Nous contacter | Annoncer sur CodeS-SourceS | Mentions légales