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Game Modeling Using Low Polygon Techniques
Game Modeling Using Low Polygon Techniques
Synopsis
The multi-billion dollar computer game industry is growing
at an incredible rate, and the competition to produce
real-time games with faster, more realistic effects is
fierce. Mastering real-time issues is a challenge for even
the most seasoned developers, but one essential tool for
overcoming real-time problems is to use low polygon models.
The Art of Low Polygon Count Modeling teaches modelers how
to create game-ready 3D models using any 3D application.
Through step-by-step instructions, modelers learn the
necessary skills, organizational techniques, and most
effective ways to use 3D applications to create low poly
models. Tutorials and "how-to" guidelines teach users
modeling techniques from the initial sketch phase to final
development.
KEY FEATURES:
- Thoroughly details the creation and conceptual designs
of models
- Walks modelers through the creation of 15 fully usable
game models
- Explains the importance of UV mapping and how to
properly map models
- Teaches the "how-to's" for creating solid texture maps
including selecting, photographing, editing, and blending
pictures to create maps
- Covers the final production phase by bringing all the
techniques together
- CD-ROM includes everything needed to complete the
tutorials from the book
- Also includes images from the book in full color and
everything needed to complete the tutorials and each 3D
model including the textures, 3D model steps, alpha channel
maps, and sketches - Includes an 8-page color insert
Contents
Concept Art: Tools of the Trade
- Time to Sketch It,
- Male and Female Figures,
- Cartoon Characters,
- Animals and Creatures,
- Vehicles,
- Nature,
- Cover Designs,
- Conclusions.
Modeling in 3D: Modeling Techniques
- Tools/Software,
- What is L.O.D. Testing?,
- Modeling the Figures (Barbarian, Lady Marine, Civil War
Soldier, Human Hand),
- Modeling Cartoon Characters,
- Modeling Animals and Creatures,
- Modeling Vehicles,
- Modeling Nature,
- Review of Modeling.
Textures: Introduction
- Tools for Texturing,
- Getting and Using Textures,
- Texturing Figures(Barbarian, Lady Marine, Civil War
Soldier, Human Hand),
- Texturing Cartoon Characters (Hero, Villain,
Weapon),
- Texturing Vehicles (Car, Hi-tech Van, Mechanical
Warrior),
- Texturing Nature (Tree, Plant, Flower),
- Final Note on Texturing.
U.V. Mapping Coorindates: What are U.V. Mapping
Coorindates
- Tools of the Trade,
- Maps and Placement,
- U.V. Mapping Male and Female Figures (Barbarian, Lady
Marine, Civil War Soldier, Human Hand),
- U.V. Mapping Animals and Creatures (Horse,
Stegosaurus),
- U.V. Mapping Vehicles (Car, Hi-tech Van, Mechanical
Warrior),
- U.V. Mapping Nature (Tree, Plant, Flower),
- Conclusion
Final Assignments: Putting it All Together
- Doing Your Own Character,
- Check list of What to Do,
- Conclusion.
Commander ce livre au
prix de
62,00
€
58,9
€
Classé sous : 3d, Models, Modeling, Mapping, Texturing
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