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gmax Bible
gmax Bible
Synopsis
If gmax can do it, you can do
it too . . .
If you delight in mod-building, want to tweak your
favorite games for ongoing challenges, or dream of a career
in game-making, this book and gmax are your dream team.
gmax provides a "lite" version of the tools found in the
high-priced 3ds max suite, and this comprehensive guide
teaches you how to use all their cool tricks. You'll soon
become adept at building characters, terrain, basic
animation, textures, and light sources, and exporting them
directly to supported game formats.
Inside, you'll find complete coverage of gmax
- Discover the gmax interface and learn how to transform,
group, and link objects
- Build custom game content with modeling methods
including splines, shapes, meshes, patches, and compound
objects
- Learn to change an object's look with modifiers
- Create and animate characters using Bones, Inverse
Kinematics, and Skin
- Use the Material Editor to apply materials and texture
maps to objects
- Learn the basics of animating with keyframes and
achieve complex animations with controllers
- Explore the gmax game packs and create custom content
for Dungeon Siege, Flight Simulator, Quake III Arena, and
Trainz
Bonus CD-ROM
- Freeware copy of gmax
- The Ultimate Trainz Collection Demo and Combat Flight
Simulator 3 Demo, plus other game demos and game packs
- Game content created with gmax by other users
- A collection of 3D models
- All examples and content from the book
Contents
Attacking gmax Hard and Fast
- gmax-The Possibilities
- Using the In-Your-Face Interface
- Making a Custom Face, er, Interface
- Getting Files In and Out of gmax
- Choosing Your Poison-Selecting Objects
- Cloning, Grouping, and Linking Objects, and Other
-ings
- Moving, Rotating, and Scaling Objects-Return of the
-ings
- Placing gmax on Autopilot with MAXScript
Building an Empire of Objects
- Beginning with the Basic Building Blocks
- Starting with Simple Splines and Shapes
- Moving On with Marvelous Meshes
- Performing with Perfect Patches
- Continuing with Crazy Compound Objects
Changing Object Appearance Inside and Out
- Controlled Destruction with Modifiers
- Skeletons Rule: Building with Bones and IK
- Putting on the Ritz with the gmax Material Editor
Lights, Camera, Action
- Creating Ambiance and Mood with Lights
- If You Could See What I See-Controlling Cameras
- Getting the Prop to Spin-Animation Basics
- Graphing Animations with the Track View
- Whoa, Betty! Constraining Motion
- Creating Automatic Actions with Controllers
Creating Mods with the gmax Game Packs
- Making Worlds with Tempest for Quake III Arena
- Creating Custom Content for Flight Simulator 2002
- Creating Adventures with Dungeon Siege
- Creating New Scenery for Trainz
Appendixes Glossary Index
Commander ce livre au
prix de
48,32
€
45,9
€
Classé sous : Creating, Building, Game, Objects, Gmax
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