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A Guide to Computer Animation - For Tv, Games, Multimedia and Web


A Guide to Computer Animation For Tv, Games, Multimedia and Web

Prix public : 42,00 €

Commander
Prix exceptionnel Eyrolles :
39,9€


Auteur(s) :
M.kuperberg

Editeur : Focal Press
Date de parution : 31/01/2003
ISBN : 0-240-51671-0
EAN : 9780240516714

Synopsis

  • Clear coverage of the principles and techniques of digital animation, with step-by-step colour illustrations, to put you ahead of the rest.
  • Get the best from your software and hardware - understand the constraints and demands when creating for different media.
  • Expert advice and a huge range of resources to help you make the most of animation opportunities in TV, games, multimedia and web.
    'This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover. You’ll have a blast'
    Anne M. White, Principal & Managing Director, TAG Chairperson, BDA/Board of Directors, PROMAX, Los Angeles, CA, USA
    'This book is a must for all aspiring animators and for all media production students. I thoroughly recommend it.' Andrew Daffy, Co-Head 3D Commercials, FrameStore CFC, UK
    'A visual treat... What a great resource for people new to the world of computer animation.' Mike Kroes at Creativecow.net
    THE BOOK. Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.
    Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.
    THE BOOK. Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve.
    Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package.
    THE ASSOCIATED WEBSITE: www. guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives.
    In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.
    Contents
  • Exploring the background, tools and principles of animation production
  • Understanding the technical constraints of creating for different digital media
  • Techniques and stages of creating for 3D computer animation
  • Animation for multimedia and new media
  • Creating artwork for computer games: from concept to end product
  • TV case studies: looking behind the scenes at the creation of network idents and commercials
  • The art and craft of telling a story: narrative and characterization
  • Project briefs, self-tests, tutorials and resources.

Commander ce livre au prix de 42,00 € 39,9 €

Classé sous : Computer, Games, Digital, Animation, Media



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