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Java 2D API Graphics


Java 2D API Graphics

Prix public : 58,84 €

Commander
Prix exceptionnel Eyrolles :
55,9€


Auteur(s) :
V.hardy

Editeur : Prentice Hall
Date de parution : 15/12/1999
ISBN : 0-13-014266-2
EAN : 9780130142665

Synopsis

Awesome graphics with the Java 2D API - step by step!

Sophisticated graphics are crucial to a wide range of applications. Now you
can create awesome graphics using Java technology without the expense
and hassle of platform-specific development. Sun Microsystems Java
technology architect Vincent Hardy shows you how-in full-color! From text
manipulation to geometry rendering, compositions and image manipulation,
you'll see exactly what can be done-and learn how to do it, step-by-step
with detailed code examples.

Java 2D API Graphics offers an in-depth overview of the Java 2D API, its
architecture, features, components and possible applications. It also
introduces Hardy's exclusive Graphic Layers Framework-a high-level
programming model that dramatically simplifies programming with the Java
2D API (included free on the accompanying CD-ROM).

Key topics covered include:

  • Fundamental Java 2D API principles and concepts: shapes, text, images,
    color management, compositing, transformations and more
  • Rendering tradeoffs between speed and quality
  • Simple to advanced code examples
  • Leveraging the power and complexity of the Java 2D API with tools and
    higher level programming models, such as the Graphic Layers Framework
  • Combination and extension of the Java 2D API features: custom paints,
    strokes, composites, filters and more
  • Composition techniques for special rendering effects such as shadowing,
    neon glow, textures, embossing, lighting and more

Table of contents


Part I: Java 2D API Overview
Chapter 1: The Java 2D API Rendering Model
Chapter 2: Java 2D API Overview
Chapter 3: Rendering to an Output Device: Screen, Printer, and Images
Chapter 4: Manipulating and Rendering Shapes, Images, and Text
Chapter 5: Graphic Context Attributes
Part II: The Graphic Layers Framework
Chapter 6: The Graphic Layers Framework Fundamentals
Chapter 7: The GLF Core: Working with Layers
Chapter 8: The GLF Studio and Utilities: Experimenting with Layers
Chapter 9: The GLF Goodies: Taking Advantage of Java 2D's Extensible Design
Part III: Rendering Effects
Chapter 10: Introduction
Chapter 11: Creating Realistic Shadows
Chapter 12: Making Text Stand Out
Chapter 13: Sculpting with Light
Chapter 14: Fancy Text Layouts
Chapter 15: Tinting Photographs
Chapter 16: Creating a Sense of Volume
Chapter 17: Gallery
Index


Commander ce livre au prix de 58,84 € 55,9 €

Classé sous : 2d, Chapter, Java, Api, Rendering



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Développement réalisé par Nicolas SOREL (Nix) avec l'aide de : Cyril DURAND et Emmanuel (EBArtSoft), Merci à Vincent pour ses précieux conseils.
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