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Mathematics for Game Developpers


Mathematics for Game Developpers

Prix public : 55,05 €

Commander
Prix exceptionnel Eyrolles :
52,3€


Auteur(s) :
C. tremblay

Editeur : Thomson
Date de parution : 15/07/2004
ISBN : 1-59200-038-X
EAN : 9781592000388

Synopsis

Mathematics for Game Developers is just that—a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you’ll face when programming many types of 3D games. Not only will you learn how to solve these problems, you’ll also learn why the solution works, enabling you to apply that solution to other problems. You’ll also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.

Features

  • The author introduces the major branches of mathematics that are essential for game development, and demonstrates the applications of these concepts to game programming.
  • Teaches readers how to think and solve problems, thereby allowing readers to independently solve their own specific problems as they develop their own games.
  • Acts as a resource for programmers needing to know how to apply mathematical concepts to game development.

Commander ce livre au prix de 55,05 € 52,3 €

Classé sous : Programming, Game, Mathematics, Problems, Solve



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