This is the only book that
J2ME developers will ever need
to create robust
Java games for any microenvironment.
Written by two award-winning and Internationally recognized
Java micro-game developers. Provides exhaustive coverage of
J2ME games, extensions, portable devices and competitive
environments. Includes detailed explanation and all code
for creating a J2ME game.
Micro Java Games Development
explains game development for devices that support J2ME
MIDP. The six parts cover a full range of topics, from a
tour of all available micro-devices (Palms, cell phones and
pagers), a discussion of software standards apart from J2ME
(cell phones, messaging, I-mode and
wireless enhancements
such as Bluetooth), and available J2ME extensions (Siemans,
Ericcson, Nokia), development tools and restrictions, to
the creation of a meaty J2ME game!
Contents
- Introduction
- Small devices
-
- The mobile world
- Big games, small screens
- Before, between, and beyond j2ME
-
- Wireless standarts : how data goes to and fro
- let's talk : instant wireless messaging
- Wireless in Asia : i-mode and cHTML
- The wireless landscape
- The java 2 micro edition
-
- j2ME overview
- creating a MIDlet
- Making the most of limited resources
- Making the most of It : optimizations
- Let the games begin
-
- High-level graphical user interfaces
- Working with graphics : low-level graphical user
interfaces
- Entering the land of spirit
- Managing your sprites
- Sprite movement
- j2ME audio basics
- Be persistent : MIDP data storage
- Connecting out : wireless networking