Obsessive, fascinating and often controversial, computer games occupy a central place in contemporary culture. Re:play is the first book to showcase the best of games graphics from the bouncing electrons of Pong and the alien missiles of Space Invaders to the graphic sophistication of the latest games for PCs and dedicated consoles. Today, the computer game industry is worth millions of pounds, with huge amounts invested in each game. Techniques such as live action and motion capture have enabled graphics to become increasingly realistic.
Re:play features shooting games, sports games, racing sims, adventure, role playing games and platform games, beat-em-ups, strategy games and flight sims. The creative processes behind the best-selling games are explored in interviews with top games designers including John Romero, creator of Doom and Quake; Robyn and Rand Miller who invented a new genre of games with Myst and Riven; and Toby Gard, creator of the world's first virtual 'superbabe' Lara Croft. Screen shots of intro and exit sequences - often the most impressive, and expensive, part of a game's design - are featured, as well as drawings, wire frames and anamatics.
An up-to-the-minute selection, exclusive to games that have pushed the visual language forward, Replay is a key book for games designers, graphic designers influenced by this seminal type of design, games enthusiasts, and anyone inspired by popular culture.