This book is the definitive reference manual for mental
ray version 2.1 and 3.0. It starts with a brief overview of
the features of mental ray and continues with the
specification of the mental ray scene description language,
the mental ray shader interface, and the integration
interface for third-party applications. All material is
presented in reference form, organized by grammar elements
and C function call, rather than by feature set.
The book is intended for translator writers, shader
writers, and integrators, who are familiar with the C and
C++ programming languages.
This second, revised edition was extended to cover the
new generation of mental ray, version 3.0, throughout the
book, and also includes the new mental ray integration
The enclosed CD contains a full-featured demo version of
the mental ray stand alone and the mental ray library, as
well as example shaders with source code and demo scenes,
for a variety of computer platforms.
- Scene Description Language
- Using and Writing Shaders
- Geometry Shaders
- Integration of mental ray