Efx Art & Design - n°33
Contents
The editor speaks
Message & letters
The Metalheart report : embox libraries
The Metalheart report : fuse inspiration
The Metalheart report : the book
The Metalheart report : art gallery
The Metalheart report : preview MH vol. 7
Title grap...
(paru le 01/10/2001, consulté 5561 fois)
Advanced Animation and Rendering Techniques Theory and Practice
Three-dimensional computer graphics and animation are now
used extensively in many fields from fantasy and
entertainment to science and medicine. This book is a clear
account of the foundations and state of the art techniques
in this field.
Highlights of ...
(paru le 01/11/1992, consulté 6207 fois)
Learning Maya 6
The Learning Series of self-paced training products
transitions Maya users from the beginner or intermediate levels
through to the advanced user level. With its focus on both theory
and practice, these books have become the industry standard for
helpi...
(paru le 02/07/2004, consulté 5162 fois)
Flash 5 pour les Nuls Edition Poche
Devenez comme plus de 500 000 utilisateurs de par le monde
un flasheur. Flash 5 est l'outil de développement Web
préféré des professionnels de l'animation sur Internet.
Au programme : Les bases de Flash - Travailler dans
l'éditeur - Les palettes - Premier...
(paru le 01/09/2001, consulté 9525 fois)
Flash 5
Ce titre de la collection Studio Factory détaille chaque
fonction de Flash 5, le célèbre logiciel de création
d'animations vectorielles pour le Web : après une
présentation de l'environnement, vous découvrirez comment
utiliser les outils pour créer des fo...
(paru le 01/04/2001, consulté 6391 fois)
Modelling with AutoCAD 2004
Modelling with AutoCAD 2004 is a course based on learning and practising the techniques of 3D modelling using AutoCAD. Bob McFarlane's hands-on approach is uniquely suited to independent learning and use on courses. The focus on 3D drawing in one book, en...
(paru le 28/06/2004, consulté 4170 fois)
3ds Max 6
Le sujet
Leader des logiciels d'animation et de visualisation depuis sa création, 3ds max est utilisé dans des secteurs aussi divers que l'architecture, la simulation, le design, l'audiovisuel ou le jeu vidéo. Ses performances ne font que croître à chaqu...
(paru le 08/07/2004, consulté 8164 fois)
Maya 4 Fundamentals
Maya 4 Fundamentals will takeyou from a review of 3D
fundamentals to a working knowledge of creating content in
Maya 4. Topics covered include the interface and primary
tools, modeling with NURBS and polygons, applying materials
and textures, lighting, us...
(paru le 27/03/2002, consulté 5013 fois)
Learn Linux 3-D Graphics Programming
The Linux operating system has experienced tremendous
growth in recent years because of its open standards,
stability, and low cost. The wide acceptance of Linux
combined with the increasing availability of 3D hardware
and 3D software for Linux have made ...
(paru le 15/06/2000, consulté 6760 fois)
Photoshop and 3D 4x4 geometry and chaos
"If you want to develop an individual look to your work,
my advice is not to take the accepted capabilities of a
piece of software. Decide what you want to achieve first,
and figure out a way of making it happen." - Brian
Taylor
The 4x4 Project invited f...
(paru le 17/06/2002, consulté 5492 fois)
Learning Maya 6 - Character rigging and animation
Learning Maya 6 Character Rigging and Animation will allow you to explore character rigging based on a human character - walking you through the process as you rig arms, legs, a face and even complex joints such as shoulders and hands. By learning the fun...
(paru le 19/07/2004, consulté 5967 fois)
Mac Game Programming
Are you a Mac programmer looking for a game development
book? Then look no further because Mac Game Programming is
for you! This book is a comprehensive guide to programming
games on the Mac OS X and Mac OS 8/9 platforms. It teaches
the fundamentals of gr...
(paru le 19/07/2002, consulté 5533 fois)
Animating with Flash MX Professional Creative Animation Techniques
If you are a professional animator and want to learn to
use the Flash environment as a vehicle for your creative
work then this is the book for you. It gets you up to speed
fast with the basics of how to use Flash MX to animate, so
you can start concentra...
(paru le 19/11/2002, consulté 5811 fois)
Game Modeling Using Low Polygon Techniques
The multi-billion dollar computer game industry is growing
at an incredible rate, and the competition to produce
real-time games with faster, more realistic effects is
fierce. Mastering real-time issues is a challenge for even
the most seasoned developers...
(paru le 01/12/2001, consulté 5015 fois)
Flash MX Graphics, animation and interactivity
Updated to the latest release, this new book on Flash 6
demonstrates how you can create a web site with maximum
effect and a limited file size. Concepts are explained in a
straightforward, easy-to-understand manner, with examples
of the newest Flash 6 fun...
(paru le 10/07/2002, consulté 5272 fois)