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Software Engineering for Game Developers


Software Engineering for Game Developers

Prix public : 65,37 €

Commander
Prix exceptionnel Eyrolles :
62,1€


Auteur(s) :
J. flynt

Editeur : Thomson
Date de parution : 16/12/2004
ISBN : 1-59200-155-6
EAN : 9781592001552

Synopsis

"Software Engineering for Game Developers" is a unique guide-a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area-game software development professionals, game producers and designers, testers, writers, artists, and educators.

Features

  • "If any game, small or large, is to be effectively developed, maintained, or modified, it requires use of sound software engineering. This is the book to show you the way." -Robert D. Aron, Ph.D., Director of new product development and chair of the game programming curriculum committee, DeVry University
  • Abundant C++ code that illustrates how different UML schematics are implemented. Ideal for those who want to learn UML.
  • Three C++ game frameworks show the strengths and weaknesses of functional, object-oriented, and patterned approaches to development.
  • An ideal introdcution to requirements gathering for developers and analysts, the book employs a step-by-step requirements approach using use-case analysis, CRCs, and scenarios as applied to games.
  • Templates for requirements, design, testing, error-tracking, and other documents included.

Commander ce livre au prix de 65,37 € 62,1 €

Classé sous : Engineering, Software, Development, Game, Developers



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