Cet beyond user interface
programming and discover the
behind-the-scenes operating system facilities that will let
you make the most of the new features in
Windows CE 3.0.
This hot technology lets you controi Pocket PCs, handheld
PCs, and the embedded
devices in hundreds of commercial
products. Learn the lean and mean techniques that keep your
programs humming on portable devices; with limited memory,
and the key data storage methods that make them possible.
Master the communications protocols that keep
Windows CE
devices in contact with desktop computers and the Internet.
In addition:
Build and run applications in Visual C++' 6.0 and eMbedded
Visual C++ 3.0
Use the Windows CE API and Microsoft' Foundation
Classes
Communicate via HTTP, TCP/IP, sockets, remote access, and
telephony
Access standard Windows CE databases and Microsoft SQIL
Server for Windows CE
Interface between desktop systems and Windows CE
devices
This book is for serious developers with real programming
experience. Besides familiarity with Windows CE devices and
general Windows API programming, a basic knowledge of C and
C++ is needed to understand
the code samples.
Contents
- Introduction 1
- Files 19
- Object Store, Directory, and Network
Operations
- Four Property Database and the Registry
- Processs and Threads
- Thread Synchronization
- Notifications
- Communications Using TCP/IP : HTTP and
Sockets
- Serial Communications
- The Remote API (RAPI)
- Telephone API (TAPI ) and Remote Access Services
(RAS)
- Memory Management
- System Information and Power Management
- COM and Actived X
- Microsoft Message Queue (MSMQ)
- ADOCE and SQL Server for Windows CE
- Active SYNC
- Conclusion
- Index